介绍
本实例主要介绍3D引擎提供的接口功能。提供了@ohos.graphics.scene中接口的功能演示。 3D引擎渲染的画面会被显示在Component3D这一控件中。点击按钮触发不同的功能,用户可以观察渲染画面的改变。
效果预览
使用说明
- 在主界面,可以点击按钮进入不同的子页面,每一个子页面分别测试了一类3D引擎的接口功能,在子页面点击back返回主界面。
- 在container界面,点击按钮,可以添加、移除子节点,节点的结构信息已打印在界面上。在本示例中操作的子节点是一个头盔模型。
- 在node_base界面,点击按钮对节点的基础属性如位置、旋转、大小、可见性等进行操作。在本示例中操作的子节点是一个头盔模型。
- 在node_camera界面,点击按钮对相机的属性如投影、后处理等进行操作。
- 在node_light界面,点击按钮对灯光的类型、颜色、强度、阴影等进行操作。
- 在scene_environment界面,点击按钮对背景进行操作。
- 在scene_animation界面,点击按钮进行动画的播放、暂停等操作的功能。
- 在scene_shader界面,点击按钮进行纹理材质的操作。
具体实现
-
添加、移除、遍历节点的功能接口参考:ContainerPage.ets
- 初始时会使用深度优先的方式遍历并打印场景中每一个节点的信息,从场景的root节点开始;
- 删除节点:调用remove方法删除指定节点,不会重复删除,在本示例中删除了头盔节点;
- 添加节点:调用append方法在子节点列表的末尾添加指定节点,不会重复添加,在本示例中添加了头盔节点;
- 添加节点:调用insertAfter方法在子节点列表的指定位置添加指定节点,不会重复添加,在本示例中添加了头盔节点;
- 清除子节点:调用clear方法清除子节点列表的所有节点,本示例中清除了root的子节点。
/*
* Copyright (c) 2024 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
import { router } from '@kit.ArkUI';
import { Scene, Camera, Node, Container, SceneResourceFactory, EnvironmentBackgroundType } from '@kit.ArkGraphics3D';
import { Constants } from '../constants/Constants';
import Logger from '../utils/Logger';
const TAG: string = '[ContainerPage]';
@Entry
@Component
struct ContainerPage {
@State sceneOpt: SceneOptions | null = null;
@State hierarchy: string = '';
scene: Scene | null = null;
cam: Camera | null = null;
node: Node | null | undefined = undefined;
sceneNode: Node | null = null;
traversal(node: Node | null): void {
if (!node) {
return;
}
this.hierarchy += node.path + node.name + '\n';
let container: Container<Node> = node.children;
let count: number = container.count();
this.hierarchy += ' ';
for (let i = 0; i < count; i++) {
this.traversal(container.get(i));
}
}
aboutToAppear(): void {
this.init();
}
aboutToDisappear(): void {
if (this.scene) {
this.scene.destroy();
this.scene = null;
}
this.cam = null;
this.scene = null;
}
init(): void {
if (this.scene === null) {
Scene.load($rawfile('gltf/DamagedHelmet/glTF/DamagedHelmet.gltf'))
.then(async (result: Scene) => {
if (!result) {
return;
}
this.scene = result;
this.sceneOpt = { scene: this.scene, modelType: ModelType.SURFACE } as SceneOptions;
let rf: SceneResourceFactory = this.scene.getResourceFactory();
this.cam = await rf.createCamera({ 'name': 'Camera1' });
this.cam.enabled = true;
this.cam.position.z = Constants.CAMERA_POSITION_Z_INDEX;
this.scene.environment.backgroundType = EnvironmentBackgroundType.BACKGROUND_NONE;
this.cam.clearColor = Constants.CLEAR_COLOR;
this.node = this.scene.getNodeByPath(Constants.HELMET_NODE_PATH);
this.traversal(this.scene.root);
this.sceneNode = this.scene.getNodeByPath(Constants.SCENE_NODE_PATH);
})
.catch((reason: string) => {
Logger.error(TAG, `init error: ${reason}`);
});
}
}
build() {
Column({ space: Constants.LIST_SPACE }) {
Column() {
if (this.sceneOpt) {
Component3D(this.sceneOpt)
.renderWidth($r('app.string.sixty_percent'))
.renderHeight($r('app.string.sixty_percent'))
} else {
Text($r('app.string.loading'))
.fontSize($r('app.float.text_font_size'))
.fontWeight(Constants.FONT_WEIGHT_FIVE_HUNDRED)
}
}
.height(Constants.THIRTY_PERCENT)
.width(Constants.FULL_PERCENT)
.backgroundColor(Color.White)
.borderRadius($r('app.float.board_radius_normal'))
Column() {
Text(this.hierarchy)
.borderRadius($r('app.float.board_radius_normal'))
.fontWeight(FontWeight.Normal)
}
.height(Constants.TWENTY_PERCENT)
.width(Constants.FULL_PERCENT)
.borderRadius($r('app.float.board_radius_normal'))
.backgroundColor(Color.White)
.alignItems(HorizontalAlign.Start)
.padding($r('app.float.text_area_padding'))
Blank()
.layoutWeight(1)
Button($r('app.string.remove_node'))
.onClick(() => {
if (this?.scene?.root) {
this.scene.root.children.get(0)?.children.remove(this.node);
this.hierarchy = '';
this.traversal(this.scene.root);
}
})
.width(Constants.FULL_PERCENT)
Button($r('app.string.append_node'))
.onClick(() => {
if (this?.scene?.root) {
this.scene.root.children.get(0)?.children.append(this.node);
this.hierarchy = '';
this.traversal(this.scene.root);
}
})
.width(Constants.FULL_PERCENT)
Button($r('app.string.insert_node'))
.onClick(() => {
if (this?.scene?.root) {
this.scene.root.children.get(0)?.children.insertAfter(this.node, null);
this.hierarchy = '';
this.traversal(this.scene.root);
}
})
.width(Constants.FULL_PERCENT)
Button($r('app.string.clear'))
.onClick(() => {
if (this?.scene?.root) {
this.scene.root.children.clear();
this.hierarchy = '';
this.traversal(this.scene.root);
}
})
.width(Constants.FULL_PERCENT)
Button($r('app.string.back'))
.onClick(() => {
router.back();
})
.width(Constants.FULL_PERCENT)
}
.width(Constants.FULL_PERCENT)
.height(Constants.FULL_PERCENT)
.padding($r('app.float.page_padding_left'))
}
}
-
对节点的基础属性如位置、旋转、大小等操作参考:NodeBase.ets
- 修改scale属性改变节点的大小,本示例中改变了头盔的大小;
- 修改position属性改变节点的位置,本示例中改变了头盔的x轴坐标;
- 修改rotation属性改变节点的旋转方向,改变子节点的父节点的rotation同样会改变子节点的旋转方向(position同理),本示例中改变了头盔的旋转方向;
- 修改节点的visible属性改变节点的可见性,本示例中改变了头盔的可见性;
- 使用getEnabled和setEnabled操作节点的layerMask,本示例中将layerMask的信息打印在界面上。
/*
* Copyright (c) 2024 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
import { Scene, Camera, Node, Container, SceneResourceFactory, EnvironmentBackgroundType } from '@kit.ArkGraphics3D';
import { router } from '@kit.ArkUI';
import { Constants } from '../constants/Constants';
import Logger from '../utils/Logger';
const TAG: string = '[NodeBase]';
@Entry
@Component
struct NodeBase {
@State sceneOpt: SceneOptions | null = null;
@State xAxis: number = 0;
@State layerMaskInfo: string = '';
scene: Scene | null = null;
cam: Camera | null = null;
node: Node | null | undefined = null;
scaled: boolean = false;
step: number = 0;
value: number = 0;
layerMaskIndex: number = 0x1;
traversalChild(node: Node | null): void {
if (!node) {
return;
}
let container: Container<Node> = node.children;
let count: number = container.count();
for (let i = 0; i < count; i++) {
this.traversalChild(container.get(i));
}
}
aboutToAppear(): void {
this.init();
}
aboutToDisappear(): void {
if (this.scene) {
this.scene.destroy();
}
this.cam = null;
this.scene = null;
}
init(): void {
if (this.scene === null) {
Scene.load($rawfile('gltf/DamagedHelmet/glTF/DamagedHelmet.gltf'))
.then(async (result: Scene) => {
if (!result) {
return;
}
this.scene = result;
this.sceneOpt = { scene: this.scene, modelType: ModelType.SURFACE } as SceneOptions;
let rf: SceneResourceFactory = this.scene.getResourceFactory();
this.cam = await rf.createCamera({ 'name': 'Camera1' });
this.cam.enabled = true;
this.cam.position.z = Constants.CAMERA_POSITION_Z_INDEX;
this.scene.environment.backgroundType = EnvironmentBackgroundType.BACKGROUND_NONE;
this.cam.clearColor = Constants.CLEAR_COLOR;
this.node = this.scene.getNodeByPath(Constants.HELMET_NODE_PATH);
if (this.node) {
this.xAxis = this.node.position.x;
this.value = this.xAxis;
}
}).catch((reason: string) => {
Logger.error(TAG, `init error: ${reason}`);
});
}
}
build() {
Column({ space: Constants.LIST_SPACE }) {
Column() {
if (this.sceneOpt) {
Component3D(this.sceneOpt)
.renderWidth($r('app.string.sixty_percent'))
.renderHeight($r('app.string.sixty_percent'))
} else {
Text($r('app.string.loading'));
}
}
.height(Constants.THIRTY_PERCENT)
.width(Constants.FULL_PERCENT)
.backgroundColor(Color.White)
.borderRadius($r('app.float.board_radius_normal'))
Column() {
Text('layer mask info:')
.fontWeight(FontWeight.Normal)
Text(this.layerMaskInfo)
.fontWeight(FontWeight.Normal)
}
.height(Constants.THIRTEEN_PERCENT)
.width(Constants.FULL_PERCENT)
.borderRadius($r('app.float.board_radius_normal'))
.backgroundColor(Color.White)
.alignItems(HorizontalAlign.Start)
.padding($r('app.float.text_area_padding'))
Column({ space: Constants.LIST_SPACE }) {
Text($r('app.string.x_axis', this.xAxis?.toFixed(1).toString()))
.fontSize($r('app.float.text_font_size'))
.fontWeight(Constants.FONT_WEIGHT_FIVE_HUNDRED)
.margin({ left: $r('app.float.text_area_padding') })
Slider({
value: this.value,
min: this.value - Constants.XAXIS_VALUE,
max: this.value + Constants.XAXIS_VALUE,
step: Constants.XAXIS_STEP,
style: SliderStyle.OutSet
})
.showTips(false)
.onChange((value: number, mode: SliderChangeMode) => {
this.xAxis = value;
if (mode === SliderChangeMode.End) {
if (!this.node) {
return;
}
this.node.position.x = this.xAxis;
}
})
.width(Constants.FULL_PERCENT)
.height($r('app.float.slider_height'))
}
.alignItems(HorizontalAlign.Start)
.width(Constants.FULL_PERCENT)
Column({ space: Constants.LIST_SPACE }) {
Button($r('app.string.layer_mask'))
.onClick(() => {
if (!this.scene) {
return;
}
let node: Node | null | undefined = this.scene.getNodeByPath(Constants.HELMET_NODE_PATH);
if (!node) {
return;
}
let enabled: boolean = node.layerMask.getEnabled(this.layerMaskIndex);
node.layerMask.setEnabled(1, !enabled);
this.layerMaskInfo = 'node name: ' + node.name + '\n' + 'layer mask index: ' + this.layerMaskIndex + '\n' +
'layer mask enabled: ' + enabled;
})
.width(Constants.FULL_PERCENT)
Button($r('app.string.scale_helmet'))
.onClick(() => {
if (!this.scene) {
return;
}
let node: Node | null | undefined = this.scene.root?.children.get(0)?.getNodeByPath(Constants.HELMET_PATH);
if (!node) {
return;
}
if (this.scaled) {
node.scale = { x: 1.0, y: 1.0, z: 1.0 };
this.scaled = false;
} else {
node.scale = { x: 0.5, y: 0.5, z: 0.5 };
this.scaled = true;
}
})
.width(Constants.FULL_PERCENT)
Button($r('app.string.rotate_helmet'))
.onClick(() => {
if (!this.scene) {
return;
}
let node: Node | null | undefined = this.scene.getNodeByPath(Constants.HELMET_NODE_PATH);
if (!node) {
return;
}
let c = Math.cos(-this.step * 0.7 * 0.1);
let s = Math.sin(-this.step * 0.7 * 0.1);
node.rotation = {
x: s,
y: 0.0,
z: 0.0,
w: c
};
this.step++;
})
.width(Constants.FULL_PERCENT)
Button($r('app.string.rotate_parent'))
.onClick(() => {
if (!this.scene) {
return;
}
let child: Node | null | undefined = this.scene.root?.getNodeByPath(Constants.HELMET_PARENT_PATH);
if (!child) {
return;
}
let node: Node | null = child.parent;
if (!node) {
return;
}
let c = Math.cos(-this.step * 0.7 * 0.1);
let s = Math.sin(-this.step * 0.7 * 0.1);
node.rotation = {
x: 0.0,
y: s,
z: 0.0,
w: c
};
this.step++;
})
.width(Constants.FULL_PERCENT)
Button($r('app.string.root_visible'))
.onClick(() => {
if (this.scene?.root) {
this.scene.root.visible = !this.scene.root?.visible;
}
})
.width(Constants.FULL_PERCENT)
Button($r('app.string.back'))
.onClick(() => {
if (this.scene) {
this.scene.destroy();
}
router.back();
})
.width(Constants.FULL_PERCENT)
}
.layoutWeight(1)
.justifyContent(FlexAlign.End)
}
.width(Constants.FULL_PERCENT)
.height(Constants.FULL_PERCENT)
.padding($r('app.float.page_padding_left'))
.justifyContent(FlexAlign.SpaceBetween)
}
}
-
对相机的属性如投影、后处理等进行操作的功能接口参考:NodeCamera.ets
- 修改fov属性改变投影的视场角,本示例中设置了45/60/90三种;
- 修改nearPlane和farPlane属性投影的近平面和远平面;
- 修改enabled属性改变相机是否启用,设为false之后控件中的画面将不再刷新;
- 修改postProcess.toneMapping.type属性可以改变用于色调映射的方法,目前有ACES/ACES_2020/FILMIC三种;
- 修改postProcess.toneMapping.exposure属性可以改变用于色调映射的曝光参数。
- 修改clearColor属性可以设置每一帧的刷新背景色,设置a通道为零可以获得一个透明的背景,设置为null时不会刷新全部背景像素。
/*
* Copyright (c) 2024 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
import {
Scene,
Camera,
SceneResourceFactory,
EnvironmentBackgroundType,
ToneMappingType,
ToneMappingSettings
} from '@kit.ArkGraphics3D';
import { router } from '@kit.ArkUI';
import { Constants } from '../constants/Constants';
import Logger from '../utils/Logger';
let fovFlag: number = 0;
let TonemapTypeFlag: number = 0;
let clearColorFlag: number = 0;
@Extend(Text)
function textEffect() {
.fontSize($r('app.float.text_font_size'))
.fontWeight(Constants.FONT_WEIGHT_FIVE_HUNDRED)
.margin({ left: $r('app.float.text_area_padding') })
}
@Entry
@Component
struct NodeCamera {
@State sceneOpt: SceneOptions | null = null;
@State nearPlaneValue: number = 0.1;
@State farPlaneValue: number = 100;
@State tonemapExposure: number = 1;
@State enable: boolean = true;
scene: Scene | null = null;
cam: Camera | null = null;
aboutToAppear(): void {
this.init();
}
aboutToDisappear(): void {
if (this.scene) {
this.scene.destroy();
}
this.cam = null;
this.scene = null;
}
init(): void {
if (this.scene === null) {
Scene.load($rawfile('gltf/DamagedHelmet/glTF/DamagedHelmet.gltf'))
.then(async (result: Scene) => {
this.scene = result;
this.sceneOpt = { scene: this.scene, modelType: ModelType.SURFACE } as SceneOptions;
let rf: SceneResourceFactory = this.scene.getResourceFactory();
this.cam = await rf.createCamera({ 'name': 'Camera1' });
this.cam.position.z = Constants.CAMERA_POSITION_Z_INDEX;
this.cam.enabled = true;
this.cam.postProcess = {
toneMapping: {
type: ToneMappingType.ACES,
exposure: 1.0
} as ToneMappingSettings
};
this.scene.environment.backgroundType = EnvironmentBackgroundType.BACKGROUND_NONE;
})
.catch((reason: string) => {
Logger.error(`init error: ${reason}`);
});
}
}
build() {
Column({ space: Constants.LIST_SPACE }) {
Column() {
if (this.sceneOpt) {
Component3D(this.sceneOpt)
.renderWidth($r('app.string.sixty_percent'))
.renderHeight($r('app.string.sixty_percent'))
.backgroundColor(Color.Transparent)
.width(Constants.NINETY_PERCENT)
.height(Constants.FULL_PERCENT)
} else {
Text($r('app.string.loading'))
}
}
.width(Constants.FULL_PERCENT)
.backgroundColor(Color.White)
.height(Constants.THIRTY_PERCENT)
.borderRadius($r('app.float.board_radius_normal'))
Column() {
Text($r('app.string.near_plane', this.nearPlaneValue.toFixed(1).toString()))
.textEffect()
Slider({
value: this.nearPlaneValue,
min: 0.1,
max: 10,
step: 0.1,
style: SliderStyle.OutSet
})
.showTips(false)
.onChange((value: number, mode: SliderChangeMode) => {
this.nearPlaneValue = value;
if (mode === SliderChangeMode.End) {
if (!this.scene || !this.cam) {
return;
}
this.cam.nearPlane = value;
}
})
.width(Constants.FULL_PERCENT)
}
.alignItems(HorizontalAlign.Start)
.width(Constants.FULL_PERCENT)
Column() {
Text($r('app.string.far_plane', this.farPlaneValue.toFixed(1).toString()))
.textEffect()
Slider({
value: this.farPlaneValue,
min: 0.1,
max: 100,
step: 1,
style: SliderStyle.OutSet
})
.showTips(false)
.onChange((value: number, mode: SliderChangeMode) => {
this.farPlaneValue = value;
if (mode === SliderChangeMode.End) {
if (!this.scene || !this.cam) {
return;
}
this.cam.farPlane = this.farPlaneValue;
}
})
.width(Constants.FULL_PERCENT)
}
.alignItems(HorizontalAlign.Start)
.width(Constants.FULL_PERCENT)
Column() {
Text($r('app.string.tonemap_exposure', this.tonemapExposure.toFixed(1).toString()))
.textEffect()
Slider({
value: this.tonemapExposure,
min: 0,
max: 10,
step: 0.1,
style: SliderStyle.OutSet
})
.showTips(false)
.onChange((value: number, mode: SliderChangeMode) => {
this.tonemapExposure = value;
if (mode === SliderChangeMode.End) {
if (!this.scene || !this.cam || !this.cam.postProcess || !this.cam.postProcess.toneMapping) {
return;
}
this.cam.postProcess = {
toneMapping: {
exposure: this.tonemapExposure,
type: this.cam.postProcess.toneMapping.type
}
};
}
})
.width(Constants.FULL_PERCENT)
}
.alignItems(HorizontalAlign.Start)
.width(Constants.FULL_PERCENT)
Column({ space: Constants.LIST_SPACE }) {
Button(!this.enable ? $r('app.string.enabled') : $r('app.string.disabled'))
.onClick(() => {
if (!this.scene || !this.cam) {
return;
}
this.enable = !this.enable;
this.cam.enabled = this.enable;
})
.width(Constants.FULL_PERCENT)
Button($r('app.string.change_fov'))
.onClick(() => {
if (!this.scene || !this.cam) {
return;
}
const RADIAN: number = Math.PI / Constants.PI_RADIAN;
const FOV_COUNT: number = 3;
const FOV_0: number = 0;
const FOV_1: number = 1;
fovFlag = ++fovFlag % FOV_COUNT;
if (fovFlag === FOV_0) {
let degree = Constants.DEGREE_SIXTY;
this.cam.fov = degree * RADIAN;
} else if (fovFlag === FOV_1) {
let degree = Constants.DEGREE_NINETY;
this.cam.fov = degree * RADIAN;
} else {
let degree = Constants.DEGREE_FORTY_FIVE;
this.cam.fov = degree * RADIAN;
}
})
.width(Constants.FULL_PERCENT)
Button($r('app.string.change_tonemap_type'))
.onClick(() => {
if (!this.scene || !this.cam || !this.cam.postProcess || !this.cam.postProcess.toneMapping) {
return;
}
let type: ToneMappingType = ToneMappingType.ACES;
const TONE_MAPPING_COUNT: number = 3;
const TONE_MAPPING_0: number = 0;
const TONE_MAPPING_1: number = 1;
TonemapTypeFlag = ++TonemapTypeFlag % TONE_MAPPING_COUNT;
if (TonemapTypeFlag === TONE_MAPPING_0) {
type = ToneMappingType.ACES;
} else if (TonemapTypeFlag === TONE_MAPPING_1) {
type = ToneMappingType.ACES_2020;
} else {
type = ToneMappingType.FILMIC;
}
this.cam.postProcess = {
toneMapping: {
exposure: this.cam.postProcess.toneMapping.exposure,
type: type
}
};
})
.width(Constants.FULL_PERCENT)
Button($r('app.string.set_clear_color'))
.onClick(() => {
if (!this.scene || !this.cam) {
return;
}
const CLEAR_COLOR_COUNT: number = 3;
const CLEAR_COLOR_0: number = 0;
const CLEAR_COLOR_1: number = 1;
clearColorFlag = ++clearColorFlag % CLEAR_COLOR_COUNT;
if (clearColorFlag === CLEAR_COLOR_0) {
this.cam.clearColor = this.cam.clearColor = Constants.CLEAR_COLOR;
} else if (clearColorFlag === CLEAR_COLOR_1) {
this.cam.clearColor = Constants.CLEAR_COLOR_BLUE;
} else {
this.cam.clearColor = Constants.CLEAR_COLOR_RED;
}
})
.width(Constants.FULL_PERCENT)
Button($r('app.string.back'))
.onClick(() => {
router.back();
})
.width(Constants.FULL_PERCENT)
}
.layoutWeight(1)
.justifyContent(FlexAlign.End)
}
.width(Constants.FULL_PERCENT)
.height(Constants.FULL_PERCENT)
.padding($r('app.float.page_padding_left'))
.justifyContent(FlexAlign.SpaceBetween)
}
}
-
对灯光的类型、颜色、强度、阴影等进行操作的功能接口参考:NodeLight.ets
- lightType属性为只读,表示灯光的种类,目前有DIRECTIONAL和SPOT两种,分别为平行光和点光源;
- 修改enabled属性改变灯光是否启用;
- 修改color属性可以改变灯光的颜色,本示例中有三种可以变化;
- 修改intensity属性可以改变灯光的强度。
- 修改shadowEnabled属性可以设置灯光是否产生阴影。
/*
* Copyright (c) 2024 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
import {
Scene,
Camera,
DirectionalLight,
Light,
SpotLight,
Image,
LightType,
SceneResourceFactory,
EnvironmentBackgroundType
} from '@kit.ArkGraphics3D';
import { router } from '@kit.ArkUI';
import { Constants } from '../constants/Constants';
import Logger from '../utils/Logger';
import { CalcUtils } from '../utils/CalcUtils';
let colorFlag: number = 0;
let intensityFlag: number = 0;
let shadowFlag: boolean = true;
@Entry
@Component
struct NodeLight {
@State sceneOpt: SceneOptions | null = null;
@State lgt: Light | null = null;
scene: Scene | null = null;
cam: Camera | null = null;
directionalLight: DirectionalLight | null | undefined = null;
spotLight: SpotLight | null = null;
radianceImg1: Image | null = null;
onPageShow(): void {
this.init();
}
onPageHide(): void {
if (this.scene) {
this.scene.destroy();
}
this.cam = null;
this.scene = null;
}
init(): void {
if (this.scene !== null) {
return;
}
Scene.load($rawfile('gltf/CubeWithFloor/glTF/AnimatedCube.gltf'))
.then(async (result: Scene) => {
this.scene = result;
this.sceneOpt = { scene: this.scene, modelType: ModelType.SURFACE } as SceneOptions;
let rf: SceneResourceFactory = this.scene.getResourceFactory();
this.cam = await rf.createCamera({ 'name': 'Camera1' });
this.cam.position.z = Constants.CAMERA_POSITION_Z_INDEX;
this.cam.enabled = true;
// Camera look at direction.
CalcUtils.lookAt(this.cam, { x: 10, y: 5, z: 15 }, { x: 0, y: 0.0, z: 0.0 }, { x: 0, y: 1, z: 0 });
this.radianceImg1 = await rf.createImage({
name: 'radianceImg1',
uri: $rawfile('gltf/Environment/glTF/images/quarry_02_2k_radiance.ktx')
});
this.scene.environment.radianceImage = this.radianceImg1;
this.scene.environment.backgroundType = EnvironmentBackgroundType.BACKGROUND_NONE;
this.directionalLight = await this.scene?.getResourceFactory().createLight(
{ 'name': 'DirectionalLight1' }, LightType.DIRECTIONAL) as DirectionalLight;
// Light look at direction.
CalcUtils.lookAt(this.directionalLight, { x: 10.0, y: 10.0, z: 10.0 }, { x: 0.0, y: 0.0, z: 0.0 },
{ x: 0.0, y: 1.0, z: 0.0 });
this.directionalLight.enabled = false;
this.spotLight = await this.scene?.getResourceFactory().createLight(
{ 'name': 'SpotLight1' }, LightType.SPOT) as SpotLight;
// Spot light look at direction.
CalcUtils.lookAt(this.spotLight, { x: 6, y: 6, z: -6 }, { x: 0, y: 0.0, z: 0.0 }, { x: 0, y: 1, z: 0 });
this.spotLight.enabled = true;
this.lgt = this.spotLight;
this.UpdateLights();
})
.catch((reason: string) => {
Logger.error(`init error ${reason}`);
})
}
UpdateLights(): void {
if (this.lgt) {
this.lgt.color = Constants.COLORS[colorFlag];
this.lgt.intensity = Constants.INTENSITIES[intensityFlag];
if (this.lgt.lightType === LightType.DIRECTIONAL) {
// Just reduce some intensity when directional light.
this.lgt.intensity = Constants.INTENSITIES[intensityFlag] / Constants.HALF_HUNDRED;
}
this.lgt.shadowEnabled = shadowFlag;
}
}
build() {
Column({ space: Constants.LIST_SPACE }) {
Column() {
if (this.sceneOpt) {
Component3D(this.sceneOpt)
.renderWidth($r('app.string.sixty_percent'))
.renderHeight($r('app.string.sixty_percent'))
} else {
Text($r('app.string.loading'));
}
}
.width(Constants.FULL_PERCENT)
.backgroundColor(Color.White)
.height(Constants.THIRTY_PERCENT)
.borderRadius($r('app.float.board_radius_normal'))
Blank()
.layoutWeight(1)
if (this.lgt) {
if (this.lgt.enabled) {
Button(`Shadows (${!this.lgt.shadowEnabled ? 'enabled' : 'disabled'})`)
.onClick(() => {
if (!this.scene || !this.lgt) {
return;
}
shadowFlag = !shadowFlag;
this.UpdateLights();
})
.width(Constants.FULL_PERCENT)
Button($r('app.string.change_color'))
.onClick(() => {
if (!this.scene || !this.lgt) {
return;
}
colorFlag = ++colorFlag % Constants.COLORS.length;
this.UpdateLights();
})
.width(Constants.FULL_PERCENT)
Button(`Change intensity (${this.lgt.intensity})`)
.onClick(() => {
if (!this.scene || !this.lgt) {
return;
}
intensityFlag = (intensityFlag + 1) % Constants.INTENSITIES.length;
this.UpdateLights();
})
.width(Constants.FULL_PERCENT)
}
Button(`Switch light type (${this.lgt.lightType === LightType.DIRECTIONAL ? 'DIRECTIONAL' : 'SPOT'})`)
.onClick(() => {
if (this.lgt) {
this.lgt.enabled = false;
if (this.lgt.lightType === LightType.DIRECTIONAL) {
this.lgt = this.spotLight;
} else if (this.directionalLight) {
this.lgt = this.directionalLight;
}
}
if (this.lgt) {
this.lgt.enabled = true;
this.UpdateLights();
}
})
.width(Constants.FULL_PERCENT)
Button(this.lgt.enabled ? $r('app.string.disabled') : $r('app.string.enabled'))
.onClick(() => {
if (!this.scene || !this.lgt) {
return;
}
this.lgt.enabled = !this.lgt.enabled;
})
.width(Constants.FULL_PERCENT)
}
Button($r('app.string.back'))
.onClick(() => {
router.back();
})
.width(Constants.FULL_PERCENT)
}
.width(Constants.FULL_PERCENT)
.height(Constants.FULL_PERCENT)
.padding($r('app.float.page_padding_left'))
.justifyContent(FlexAlign.SpaceBetween)
}
}
-
对背景进行操作的功能接口考:SceneEnvironment.ets
- 同时修改backgroundType和environmentImage可以设置背景图片,backgroundType为BACKGROUND_IMAGE或BACKGROUND_EQUIRECTANGULAR时对应png或者jpeg格式的图片;类型为BACKGROUND_CUBEMAP时对应ktx格式的图片;类型为BACKGROUND_NONE时不设置背景图片,需要同时将camera的clearColor的a通道设置为0以获得透明背景;
- 修改environmentMapFactor属性改变背景图的相应参数。
- 修改radianceImage属性改变PBR中的环境贴图;
- 修改indirectDiffuseFactor属性改变PBR中的相应参数;
- 修改indirectSpecularFactor属性改变PBR中的相应参数;
- 修改irradianceCoefficients属性改变PBR中的相应参数;
/*
* Copyright (c) 2024 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
import { Animation, Scene, Camera, EnvironmentBackgroundType } from '@kit.ArkGraphics3D';
import { Animator, router, AnimatorResult } from '@kit.ArkUI';
import Logger from '../utils/Logger';
import { Constants } from '../constants/Constants';
@Entry
@Component
struct SceneAnimation {
@State sceneOpt: SceneOptions | null = null;
@State progressValue: number = 0;
@State animationEnabled: Boolean = false;
@State animationDuration: number = 0;
@State animationIsRunning: Boolean = false;
@State animationCallbackInvoked: string = Constants.STRING_NO;
@State enable: boolean = true;
scene: Scene | null = null;
cam: Camera | null = null;
backAnimator: AnimatorResult | undefined = undefined;
onPageShow(): void {
this.init();
}
onPageHide(): void {
if (this.scene) {
this.scene.destroy();
}
this.cam = null;
this.scene = null;
}
init(): void {
this.backAnimator = Animator.create(Constants.ANIMATION_OPTION);
this.backAnimator.onFrame = () => {
if (this.scene?.animations[0]) {
this.animationEnabled = this.scene.animations[0].enabled;
this.animationDuration = this.scene.animations[0].duration;
this.animationIsRunning = this.scene.animations[0].running;
this.progressValue = this.scene.animations[0].progress;
}
}
if (this.scene === null) {
Scene.load($rawfile('gltf/BrainStem/glTF/BrainStem.gltf'))
.then(async (result: Scene) => {
this.scene = result;
this.sceneOpt = { scene: this.scene, modelType: ModelType.SURFACE } as SceneOptions;
let rf = this.scene.getResourceFactory();
this.cam = await rf.createCamera({ 'name': 'Camera1' });
this.cam.enabled = true;
this.cam.position.z = Constants.CAMERA_POSITION_Z_INDEX;
this.scene.environment.backgroundType = EnvironmentBackgroundType.BACKGROUND_NONE;
})
.catch((error: string) => {
Logger.error(`init error: ${error}`);
});
}
}
build() {
Column({ space: Constants.LIST_SPACE }) {
Column() {
if (this.sceneOpt) {
Component3D(this.sceneOpt)
.renderWidth($r('app.string.sixty_percent'))
.renderHeight($r('app.string.sixty_percent'))
.backgroundColor(Color.Transparent)
.onAppear(() => {
if (!this.scene || !this.scene.animations[0]) {
return;
}
let anim: Animation = this.scene.animations[0];
anim.onStarted(() => {
this.animationCallbackInvoked = Constants.STRING_START;
});
anim.onFinished(() => {
this.animationCallbackInvoked = Constants.STRING_FINISH;
});
this.backAnimator?.play();
})
} else {
Text($r('app.string.loading'))
}
}
.width(Constants.FULL_PERCENT)
.backgroundColor(Color.White)
.height(Constants.TWENTY_FIVE_PERCENT)
.borderRadius($r('app.float.board_radius_normal'))
Column() {
Text($r('app.string.progress', (this.progressValue * 100).toFixed(2).toString()))
.fontSize($r('app.float.text_font_size'))
Text($r('app.string.duration', this.animationDuration.toFixed(2).toString()))
.fontSize($r('app.float.text_font_size'))
Text($r('app.string.running', this.animationIsRunning))
.fontSize($r('app.float.text_font_size'))
Text($r('app.string.animation_enabled', this.animationEnabled))
.fontSize($r('app.float.text_font_size'))
Text($r('app.string.animation_invoked_callback', this.animationCallbackInvoked))
.fontSize($r('app.float.text_font_size'))
}
.alignItems(HorizontalAlign.Start)
.width(Constants.FULL_PERCENT)
.backgroundColor(Color.White)
.borderRadius($r('app.float.board_radius_normal'))
.padding($r('app.float.text_area_padding'))
Column({ space: Constants.LIST_SPACE }) {
Button(this.enable ? 'disable animation' : 'enable animation')
.onClick(() => {
if (!this.scene || !this.scene.animations[0]) {
return;
}
this.enable = !this.enable;
this.scene.animations[0].enabled = this.enable;
})
.width(Constants.FULL_PERCENT)
Button($r('app.string.start'))
.onClick(async () => {
if (!this.scene || !this.scene.animations[0]) {
return;
}
let anim: Animation = this.scene.animations[0];
anim.start();
})
.width(Constants.FULL_PERCENT)
Button($r('app.string.pause'))
.onClick(async () => {
if (!this.scene || !this.scene.animations[0]) {
return;
}
let anim: Animation = this.scene.animations[0];
anim.pause();
})
.width(Constants.FULL_PERCENT)
Button($r('app.string.stop'))
.onClick(async () => {
if (!this.scene || !this.scene.animations[0]) {
return;
}
let anim: Animation = this.scene.animations[0];
anim.stop();
})
.width(Constants.FULL_PERCENT)
Button($r('app.string.finish'))
.onClick(async () => {
if (!this.scene || !this.scene.animations[0]) {
return;
}
let anim: Animation = this.scene.animations[0];
anim.finish();
})
.width(Constants.FULL_PERCENT)
Button($r('app.string.restart'))
.onClick(async () => {
if (!this.scene || !this.scene.animations[0]) {
return;
}
let anim: Animation = this.scene.animations[0];
anim.restart();
})
.width(Constants.FULL_PERCENT)
Button($r('app.string.seek'))
.onClick(async () => {
if (!this.scene || !this.scene.animations[0]) {
return;
}
let anim: Animation = this.scene.animations[0];
// Seek to 30%.
anim.seek(0.3);
})
.width(Constants.FULL_PERCENT)
Button($r('app.string.back'))
.onClick(() => {
router.back();
})
.width(Constants.FULL_PERCENT)
}
.layoutWeight(1)
.justifyContent(FlexAlign.End)
}
.width(Constants.FULL_PERCENT)
.height(Constants.FULL_PERCENT)
.padding($r('app.float.page_padding_left'))
.justifyContent(FlexAlign.SpaceBetween)
}
}
-
对动画的播放、暂停等进行操作的功能接口参考:SceneAnimation.ets
- 修改enabled属性改变动画是否启用;
- 只读属性duration、running、progress为动画的时长、进行状态、已经进行的比例;
- 调用start方法控制动画开启;
- 调用pause方法控制动画暂停;
- 调用stop方法控制动画停止,并将动画状态设置为开头;
- 调用finish方法控制动画结束,并将动画状态设置为结尾;
- 调用restart方法控制动画从头开始;
- 调用seek方法控制动画设置到指定状态;
- onStarted方法在动画开始时执行传入的回调;
- onFinished方法在动画结束时执行传入的回调。
/*
* Copyright (c) 2024 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
import {
Scene,
Camera,
Image,
SceneResourceFactory,
EnvironmentBackgroundType,
} from '@kit.ArkGraphics3D';
import { router } from '@kit.ArkUI';
import { Constants } from '../constants/Constants';
import { CalcUtils } from '../utils/CalcUtils';
import Logger from '../utils/Logger';
let typeFlag: number = 0;
let radianceImageFlag: boolean = true;
let factorIndex: number = 0;
@Entry
@Component
struct sceneEnvironment {
@State sceneOpt: SceneOptions | null = null;
scene: Scene | null = null;
cam: Camera | null = null;
env: Environment | null = null;
envImg1: Image | null = null;
envImg2: Image | null = null;
envImg3: Image | null = null;
radianceImg1: Image | null = null;
onPageShow(): void {
this.init();
}
onPageHide(): void {
if (this.scene) {
this.scene.destroy();
}
this.cam = null;
this.scene = null;
}
init(): void {
if (this.scene === null) {
Scene.load($rawfile('gltf/DamagedHelmet/glTF/DamagedHelmet.gltf'))
.then(async (result: Scene) => {
this.scene = result;
this.sceneOpt = { scene: this.scene, modelType: ModelType.SURFACE } as SceneOptions;
let rf: SceneResourceFactory = this.scene.getResourceFactory();
this.cam = await rf.createCamera({ 'name': 'Camera1' });
this.cam.enabled = true;
this.cam.position.z = 5;
this.env = await rf.createEnvironment({ 'name': 'Env' });
this.scene.environment.backgroundType = EnvironmentBackgroundType.BACKGROUND_NONE;
this.envImg1 = await rf.createImage({ name: 'envImg1', uri: $rawfile('gltf/Cube/glTF/Cube_BaseColor.png') });
this.envImg2 = await rf.createImage({
name: 'envImg2',
uri: $rawfile('gltf/Environment/glTF/images/quarry_02_2k_skybox.ktx')
});
this.envImg3 = await rf.createImage({
name: 'envImg3',
uri: $rawfile('gltf/DamagedHelmet/glTF/Default_albedo.jpg')
});
this.radianceImg1 = await rf.createImage({
name: 'radianceImg1',
uri: $rawfile('gltf/Environment/glTF/images/quarry_02_2k_radiance.ktx')
});
})
.catch((error: string) => {
Logger.error(`init error: ${error}`);
});
}
}
build() {
Column({ space: Constants.LIST_SPACE }) {
Column() {
if (this.sceneOpt) {
Component3D(this.sceneOpt)
.renderWidth($r('app.string.sixty_percent'))
.renderHeight($r('app.string.sixty_percent'))
.backgroundColor(Color.Transparent)
.width(Constants.NINETY_PERCENT)
.height(Constants.FULL_PERCENT)
} else {
Text($r('app.string.loading'))
}
}
.height(Constants.THIRTY_PERCENT)
.width(Constants.FULL_PERCENT)
.backgroundColor(Color.White)
.borderRadius($r('app.float.board_radius_normal'))
Column({ space: Constants.LIST_SPACE }) {
Button($r('app.string.change_env_img_type'))
.onClick(() => {
if (!this.scene || !this.env || !this.cam) {
return;
}
const ENV_TYPE_COUNT: number = 4;
const ENV_TYPE_0: number = 0;
const ENV_TYPE_1: number = 1;
const ENV_TYPE_2: number = 2;
typeFlag = ++typeFlag % ENV_TYPE_COUNT;
if (typeFlag === ENV_TYPE_0) {
this.scene.environment.backgroundType = EnvironmentBackgroundType.BACKGROUND_NONE;
this.cam.clearColor = Constants.CLEAR_COLOR;
} else if (this.envImg1 && typeFlag === ENV_TYPE_1) {
this.scene.environment.backgroundType = EnvironmentBackgroundType.BACKGROUND_IMAGE;
this.scene.environment.environmentImage = this.envImg1;
} else if (this.envImg2 && typeFlag === ENV_TYPE_2) {
this.scene.environment.backgroundType = EnvironmentBackgroundType.BACKGROUND_CUBEMAP;
this.scene.environment.environmentImage = this.envImg2;
} else {
this.scene.environment.backgroundType = EnvironmentBackgroundType.BACKGROUND_EQUIRECTANGULAR;
this.scene.environment.environmentImage = this.envImg3;
}
})
.width(Constants.FULL_PERCENT)
Button($r('app.string.change_environment_map_factor'))
.onClick(() => {
if (!this.scene || !this.env) {
return;
}
this.scene.environment.environmentMapFactor =
Constants.ENVIRONMENT_FACTOR[++factorIndex % Constants.ENVIRONMENT_FACTOR.length];
})
.width(Constants.FULL_PERCENT)
Button($r('app.string.change_radiance_mg'))
.onClick(() => {
if (!this.scene || !this.env) {
return;
}
radianceImageFlag = !radianceImageFlag;
if (radianceImageFlag) {
this.scene.environment.radianceImage = null;
}
if (this.radianceImg1 && !radianceImageFlag) {
this.scene.environment.radianceImage = this.radianceImg1;
}
})
.width(Constants.FULL_PERCENT)
Button($r('app.string.change_indirect_diffuse_factor'))
.onClick(() => {
if (!this.scene || !this.env) {
return;
}
this.scene.environment.indirectDiffuseFactor =
Constants.ENVIRONMENT_FACTOR[++factorIndex % Constants.ENVIRONMENT_FACTOR.length];
})
.width(Constants.FULL_PERCENT)
Button($r('app.string.change_indirect_specular_factor'))
.onClick(() => {
if (!this.scene || !this.env) {
return;
}
this.scene.environment.indirectSpecularFactor =
Constants.ENVIRONMENT_FACTOR[++factorIndex % Constants.ENVIRONMENT_FACTOR.length];
})
.width(Constants.FULL_PERCENT)
Button($r('app.string.change_irradiance_coefficients'))
.onClick(() => {
if (!this.scene || !this.env) {
return;
}
this.scene.environment.irradianceCoefficients = [
{ x: CalcUtils.genRandom(), y: CalcUtils.genRandom(), z: CalcUtils.genRandom() },
{ x: CalcUtils.genRandom(), y: CalcUtils.genRandom(), z: CalcUtils.genRandom() },
{ x: CalcUtils.genRandom(), y: CalcUtils.genRandom(), z: CalcUtils.genRandom() },
{ x: CalcUtils.genRandom(), y: CalcUtils.genRandom(), z: CalcUtils.genRandom() },
{ x: CalcUtils.genRandom(), y: CalcUtils.genRandom(), z: CalcUtils.genRandom() },
{ x: CalcUtils.genRandom(), y: CalcUtils.genRandom(), z: CalcUtils.genRandom() },
{ x: CalcUtils.genRandom(), y: CalcUtils.genRandom(), z: CalcUtils.genRandom() },
{ x: CalcUtils.genRandom(), y: CalcUtils.genRandom(), z: CalcUtils.genRandom() },
{ x: CalcUtils.genRandom(), y: CalcUtils.genRandom(), z: CalcUtils.genRandom() }
];
})
.width(Constants.FULL_PERCENT)
Button($r('app.string.back'))
.onClick(() => {
router.back();
})
.width(Constants.FULL_PERCENT)
}
.layoutWeight(1)
.justifyContent(FlexAlign.End)
}
.width(Constants.FULL_PERCENT)
.height(Constants.FULL_PERCENT)
.padding($r('app.float.page_padding_left'))
.justifyContent(FlexAlign.SpaceBetween)
}
}
-
对纹理材质进行操作的功能接口参考:SceneShader.ets
- 首先创建一个shader作为ShaderMaterial的colorShader,再创建一个material作为纹理的ShaderMaterial;
- 使用Geometry获取相应的带有Material的Mesh节点;
- 修改shader的input参数;
- 修改subMesh的material属性,将其变为自定义的ShaderMaterial;
- 修改materialOverride属性,将纹理覆盖为自定义的ShaderMaterial。
/*
* Copyright (c) 2024 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
import {
Aabb,
Vec4,
Scene,
Camera,
Shader,
ShaderMaterial,
Geometry,
Material,
Node,
Image,
Container,
SceneResourceFactory,
EnvironmentBackgroundType,
MaterialType
} from '@kit.ArkGraphics3D';
import { Animator, AnimatorResult, router } from '@kit.ArkUI';
import Logger from '../utils/Logger';
import { Constants } from '../constants/Constants';
@Entry
@Component
struct sceneShader {
@State sceneOpt: SceneOptions | null = null;
@State hierarchy: string = '';
@State meshInfo: string = '';
scene: Scene | null = null;
rf: SceneResourceFactory | null = null;
cam: Camera | null = null;
shader: Shader | null = null;
material: ShaderMaterial | null = null;
geom: Geometry | null = null;
image: Image | null = null;
materialOrg: Material | null = null;
backAnimator: AnimatorResult | undefined = undefined;
step: number = 0;
traversal(node: Node | null): void {
if (!node) {
return;
}
this.hierarchy += node.path + '/' + node.name + '\n';
let container: Container<Node> = node.children;
let count: number = container.count();
this.hierarchy += ' ';
for (let i = 0; i < count; i++) {
this.traversal(container.get(i));
}
}
onPageShow(): void {
this.init();
}
printAabb(aabb: Aabb, append: string): string {
let info: string = '';
info += append + ' max aabb [ ' + aabb.aabbMax.x + ' ' + aabb.aabbMax.y + ' ' + aabb.aabbMax.z + ' ]';
info += '\n' + append + ' min aabb [ ' + aabb.aabbMin.x + ' ' + aabb.aabbMin.y + ' ' + aabb.aabbMin.z + ' ]';
return info;
}
onPageHide(): void {
if (this.scene) {
this.scene.destroy();
}
this.cam = null;
this.scene = null;
}
init(): void {
this.backAnimator = Animator.create(Constants.ANIMATION_OPTION);
this.backAnimator.onFrame = () => {
this.step++;
if (this.material && this.material.colorShader) {
// Just give a random effect.
(this.material.colorShader.inputs['vec_1'] as Vec4) = {
x: Math.abs(Math.sin(this.step) + 0.5),
y: Math.abs(Math.sin(this.step * 0.86) + 0.5),
z: Math.abs(Math.sin(this.step * 0.91) + 0.5),
w: 1.0
};
(this.material.colorShader.inputs['time'] as number) = this.step;
}
};
if (this.scene === null) {
Scene.load($rawfile('gltf/Cube/glTF/Cube.gltf'))
.then(async (result: Scene) => {
this.scene = result;
this.sceneOpt = { scene: this.scene, modelType: ModelType.SURFACE } as SceneOptions;
this.rf = this.scene.getResourceFactory();
this.cam = await this.rf.createCamera({ 'name': 'Camera1' });
this.cam.enabled = true;
this.cam.position.z = Constants.CAMERA_POSITION_Z_INDEX;
this.scene.environment.backgroundType = EnvironmentBackgroundType.BACKGROUND_NONE;
this.image =
await this.rf.createImage({ name: 'envImg3', uri: $rawfile('gltf/DamagedHelmet/glTF/Default_AO.jpg') });
this.traversal(this.scene?.root);
if (!this.geom) {
this.geom = this.scene.getNodeByPath(Constants.CUBE_PATH) as Geometry;
this.meshInfo += this.printAabb(this.geom.mesh.aabb, 'Mesh ');
for (let i = 0; i < this.geom.mesh.subMeshes.length; i++) {
this.meshInfo += '\n';
this.meshInfo += this.printAabb(this.geom.mesh.aabb, 'Submesh[' + i + ']');
}
}
this.materialOrg = this.geom.mesh.subMeshes[0].material;
})
.catch((error: string) => {
Logger.error(`init error: ${error}`);
});
}
}
async createShader(): Promise<void> {
if (!this.scene || !this.rf) {
return;
}
if (!this.material) {
this.material = await this.rf.createMaterial({ name: 'CustomMaterial' }, MaterialType.SHADER);
}
if (!this.shader) {
this.shader = await this.rf.createShader({
name: 'CustomShader',
uri: $rawfile('shaders/custom_shader/custom_material_sample.shader')
});
}
if (this.material) {
this.material.colorShader = this.shader;
}
if (!this.geom) {
this.geom = this.scene.getNodeByPath(Constants.CUBE_PATH) as Geometry;
}
this.geom.mesh.materialOverride = undefined;
this.geom.mesh.subMeshes[0].material = this.material;
if (this.material && this.material.colorShader && this.image) {
(this.material.colorShader.inputs['BASE_COLOR_Image'] as Image) = this.image;
}
}
build() {
Column({ space: Constants.LIST_SPACE }) {
Column() {
if (this.sceneOpt) {
Component3D(this.sceneOpt)
.renderWidth($r('app.string.sixty_percent'))
.renderHeight($r('app.string.sixty_percent'))
.onAppear(() => {
this.backAnimator?.play()
})
} else {
Text($r('app.string.loading'))
}
}
.height(Constants.THIRTY_PERCENT)
.width(Constants.FULL_PERCENT)
.backgroundColor(Color.White)
.borderRadius($r('app.float.board_radius_normal'))
Column() {
Text(this.meshInfo)
.fontSize($r('app.float.text_font_size'))
Text(this.hierarchy)
.fontSize($r('app.float.text_font_size'))
}
.borderRadius($r('app.float.board_radius_normal'))
.backgroundColor(Color.White)
.width(Constants.FULL_PERCENT)
.padding($r('app.float.text_area_padding'))
.alignItems(HorizontalAlign.Start)
Blank()
.layoutWeight(1)
Button($r('app.string.create_shader'))
.onClick(() => {
this.createShader();
})
.width(Constants.FULL_PERCENT)
Button($r('app.string.recovery_original_material'))
.onClick(async () => {
if (this.geom) {
this.geom.mesh.materialOverride = undefined;
this.geom.mesh.subMeshes[0].material = this.materialOrg as ShaderMaterial;
}
})
.width(Constants.FULL_PERCENT)
Button($r('app.string.material_override'))
.onClick(async () => {
if (this.geom) {
this.geom.mesh.subMeshes[0].material = this.materialOrg as ShaderMaterial;
}
if (this.geom && this.material) {
this.geom.mesh.materialOverride = this.material as ShaderMaterial;
}
})
.width(Constants.FULL_PERCENT)
Button($r('app.string.back'))
.onClick(() => {
this.backAnimator?.cancel();
router.back();
})
.width(Constants.FULL_PERCENT)
}
.width(Constants.FULL_PERCENT)
.height(Constants.FULL_PERCENT)
.padding($r('app.float.page_padding_left'))
.justifyContent(FlexAlign.SpaceBetween)
}
}
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