Surfaceflinger初始化
源码:android 14
在/frameworks/native/services/surfaceflinger/路径下可以看到 与surfaceflinger 很多相关的文件
如:
SurfaceFlinger.cpp
SurfaceFlinger.h
Layer.cpp
Layer.h
main_surfaceflinger.cpp等
Surfaceflinger的初始化就是在 main_surfaceflinger 中完成的。
/frameworks/native/services/surfaceflinger/main_surfaceflinger.cpp
int main(int, char**) {
80 signal(SIGPIPE, SIG_IGN);
81
82 hardware::configureRpcThreadpool(1 /* maxThreads */,
83 false /* callerWillJoin */);
84
85 startGraphicsAllocatorService();
86
87 // When SF is launched in its own process, limit the number of
88 // binder threads to 4.
89 ProcessState::self()->setThreadPoolMaxThreadCount(4);
90
91 // Set uclamp.min setting on all threads, maybe an overkill but we want
92 // to cover important threads like RenderEngine.
93 if (SurfaceFlinger::setSchedAttr(true) != NO_ERROR) {
94 ALOGW("Failed to set uclamp.min during boot: %s", strerror(errno));
95 }
96
97 // The binder threadpool we start will inherit sched policy and priority
98 // of (this) creating thread. We want the binder thread pool to have
99 // SCHED_FIFO policy and priority 1 (lowest RT priority)
100 // Once the pool is created we reset this thread's priority back to
101 // original.
102 int newPriority = 0;
103 int origPolicy = sched_getscheduler(0);
104 struct sched_param origSchedParam;
105
106 int errorInPriorityModification = sched_getparam(0, &origSchedParam);
107 if (errorInPriorityModification == 0) {
108 int policy = SCHED_FIFO;
109 newPriority = sched_get_priority_min(policy);
110
111 struct sched_param param;
112 param.sched_priority = newPriority;
113
114 errorInPriorityModification = sched_setscheduler(0, policy, ¶m);
115 }
116
117 // start the thread pool
118 sp<ProcessState> ps(ProcessState::self());
119 ps->startThreadPool();
120
121 // Reset current thread's policy and priority
122 if (errorInPriorityModification == 0) {
123 errorInPriorityModification = sched_setscheduler(0, origPolicy, &origSchedParam);
124 } else {
125 ALOGE("Failed to set SurfaceFlinger binder threadpool priority to SCHED_FIFO");
126 }
127
128 // instantiate surfaceflinger
129 sp<SurfaceFlinger> flinger = surfaceflinger::createSurfaceFlinger();
130
131 // Set the minimum policy of surfaceflinger node to be SCHED_FIFO.
132 // So any thread with policy/priority lower than {SCHED_FIFO, 1}, will run
133 // at least with SCHED_FIFO policy and priority 1.
134 if (errorInPriorityModification == 0) {
135 flinger->setMinSchedulerPolicy(SCHED_FIFO, newPriority);
136 }
137
138 setpriority(PRIO_PROCESS, 0, PRIORITY_URGENT_DISPLAY);
139
140 set_sched_policy(0, SP_FOREGROUND);
141
142 // initialize before clients can connect
143 flinger->init();
144
145 // publish surface flinger
146 sp<IServiceManager> sm(defaultServiceManager());
147 sm->addService(String16(SurfaceFlinger::getServiceName()), flinger, false,
148 IServiceManager::DUMP_FLAG_PRIORITY_CRITICAL | IServiceManager::DUMP_FLAG_PROTO);
149
150 // publish gui::ISurfaceComposer, the new AIDL interface
151 sp<SurfaceComposerAIDL> composerAIDL = sp<SurfaceComposerAIDL>::make(flinger);
152 sm->addService(String16("SurfaceFlingerAIDL"), composerAIDL, false,
153 IServiceManager::DUMP_FLAG_PRIORITY_CRITICAL | IServiceManager::DUMP_FLAG_PROTO);
154
155 startDisplayService(); // dependency on SF getting registered above
156
157 if (SurfaceFlinger::setSchedFifo(true) != NO_ERROR) {
158 ALOGW("Failed to set SCHED_FIFO during boot: %s", strerror(errno));
159 }
160
161 // run surface flinger in this thread
162 flinger->run();
163
164 return 0;
165 }
118 sp ps(ProcessState::self());
119 ps->startThreadPool();
创建新线程并加入到线程池
sp flinger = surfaceflinger::createSurfaceFlinger();
flinger->init();
在客户端可以连接时进行初始化处理
47 sm->addService(String16(SurfaceFlinger::getServiceName()), flinger, false,
148 IServiceManager::DUMP_FLAG_PRIORITY_CRITICAL | IServiceManager::DUMP_FLAG_PROTO);
addService 将SurfaceFlinger 对象添加到服务管理进程。
flinger->run();
开始运行
客户端进程与SurfaceFlinger交互
什么是客户进程,指的是使用SurfaceFlinger服务的进程,通常是通过SurfaceComposerClient与SurfaceFlinger进程交互。
SurfaceComposerClient是native 目录下面
这里面代码很多,暂时先看建立通信连接的代码
/frameworks/native/libs/gui/SurfaceComposerClient.cpp
2349 void SurfaceComposerClient::onFirstRef() {
2350 sp<gui::ISurfaceComposer> sf(ComposerServiceAIDL::getComposerService());
2351 if (sf != nullptr && mStatus == NO_INIT) {
2352 sp<ISurfaceComposerClient> conn;
2353 binder::Status status = sf->createConnection(&conn);
2354 if (status.isOk() && conn != nullptr) {
2355 mClient = conn;
2356 mStatus = NO_ERROR;
2357 }
2358 }
2359 }
onFirstRef():该方法是SurfaceComposerClient对象第一次引用时会调用该方法。
getComposerService():向服务管理进程查询得到ISurfaceComposer对象,客户进程可以通过该对象向Surfaceflinger发送请求
createConnection():创建客户对象ISurfaceComposerClient并保存到mClient。
ISurfaceComposerClient通过mClient与SurfaceFlinger建立通信连接。
在SurfaceFlinger中收到createConnection后,完成以下处理,会对initCheck进行判断,如果无报错,则将client赋给*outClient,并返回binder Status ok 状态,否则为null
/frameworks/native/services/surfaceflinger/SurfaceFlinger.cpp
binder::Status SurfaceComposerAIDL::createConnection(sp<gui::ISurfaceComposerClient>* outClient) {
8397 const sp<Client> client = sp<Client>::make(mFlinger);
8398 if (client->initCheck() == NO_ERROR) {
8399 *outClient = client;
8400 return binder::Status::ok();
8401 } else {
8402 *outClient = nullptr;
8403 return binderStatusFromStatusT(BAD_VALUE);
8404 }
8405 }
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