MultiButton
简介
MultiButton 是一个小巧简单易用的事件驱动型按键驱动模块,可无限量扩展按键,按键事件的回调异步处理方式可以简化你的程序结构,去除冗余的按键处理硬编码,让你的按键业务逻辑更清晰。
使用方法
1.先申请一个按键结构
struct Button button1;
2.初始化按键对象,绑定按键的GPIO电平读取接口read_button_pin() ,后一个参数设置有效触发电平
button_init(&button1, read_button_pin, 0, 0);
3.注册按键事件
button_attach(&button1, SINGLE_CLICK, Callback_SINGLE_CLICK_Handler);
button_attach(&button1, DOUBLE_CLICK, Callback_DOUBLE_Click_Handler);
...
4.启动按键
button_start(&button1);
5.设置一个5ms间隔的定时器循环调用后台处理函数
while(1) {
...
if(timer_ticks == 5) {
timer_ticks = 0;
button_ticks();
}
}
特性
MultiButton 使用C语言实现,基于面向对象方式设计思路,每个按键对象单独用一份数据结构管理:
struct Button {
uint16_t ticks;
uint8_t repeat: 4;
uint8_t event : 4;
uint8_t state : 3;
uint8_t debounce_cnt : 3;
uint8_t active_level : 1;
uint8_t button_level : 1;
uint8_t button_id;
uint8_t (*hal_button_Level)(uint8_t button_id_);
BtnCallback cb[number_of_event];
struct Button* next;
};
这样每个按键使用单向链表相连,依次进入 button_handler(struct Button* handle) 状态机处理,所以每个按键的状态彼此独立。
按键事件
事件 | 说明 |
---|---|
PRESS_DOWN | 按键按下,每次按下都触发 |
PRESS_UP | 按键弹起,每次松开都触发 |
PRESS_REPEAT | 重复按下触发,变量repeat计数连击次数 |
SINGLE_CLICK | 单击按键事件 |
DOUBLE_CLICK | 双击按键事件 |
LONG_PRESS_START | 达到长按时间阈值时触发一次 |
LONG_PRESS_HOLD | 长按期间一直触发 |
Examples
#include "button.h"
unit8_t btn1_id = 0;
struct Button btn1;
uint8_t read_button_GPIO(uint8_t button_id)
{
// you can share the GPIO read function with multiple Buttons
switch(button_id)
{
case btn1_id:
return HAL_GPIO_ReadPin(B1_GPIO_Port, B1_Pin);
break;
default:
return 0;
break;
}
}
void BTN1_PRESS_DOWN_Handler(void* btn)
{
//do something...
}
void BTN1_PRESS_UP_Handler(void* btn)
{
//do something...
}
...
int main()
{
button_init(&btn1, read_button_GPIO, 0, btn1_id);
button_attach(&btn1, PRESS_DOWN, BTN1_PRESS_DOWN_Handler);
button_attach(&btn1, PRESS_UP, BTN1_PRESS_UP_Handler);
button_attach(&btn1, PRESS_REPEAT, BTN1_PRESS_REPEAT_Handler);
button_attach(&btn1, SINGLE_CLICK, BTN1_SINGLE_Click_Handler);
button_attach(&btn1, DOUBLE_CLICK, BTN1_DOUBLE_Click_Handler);
button_attach(&btn1, LONG_PRESS_START, BTN1_LONG_PRESS_START_Handler);
button_attach(&btn1, LONG_PRESS_HOLD, BTN1_LONG_PRESS_HOLD_Handler);
button_start(&btn1);
//make the timer invoking the button_ticks() interval 5ms.
//This function is implemented by yourself.
__timer_start(button_ticks, 0, 5);
while(1)
{}
}
开源移植 STM32
源文件 main.c
#include "stm32f10x.h"
#include "Delay.h"
#include "LED.h"
#include "KEY.h"
#include "multi_button.h"
int main()
{
LED_Init(); // LED初始化
KEY_Init(); // 按键初始化
while (1)
{
Delay_ms(5);
button_ticks();// 按键运行
}
}
源文件multi_button.c
/*
* Copyright (c) 2016 Zibin Zheng <znbin@qq.com>
* All rights reserved
*/
#include "multi_button.h"
#define EVENT_CB(ev) if(handle->cb[ev])handle->cb[ev]((void*)handle)
#define PRESS_REPEAT_MAX_NUM 15 /*!< The maximum value of the repeat counter */
//button handle list head.
static struct Button* head_handle = NULL;
static void button_handler(struct Button* handle);
/**
* @brief Initializes the button struct handle.
* @param handle: the button handle struct.
* @param pin_level: read the HAL GPIO of the connected button level.
* @param active_level: pressed GPIO level.
* @param button_id: the button id.
* @retval None
*/
void button_init(struct Button* handle, u8(*pin_level)(u8), u8 active_level, u8 button_id)
{
memset(handle, 0, sizeof(struct Button));
handle->event = (u8)NONE_PRESS;
handle->hal_button_Level = pin_level;
handle->button_level = handle->hal_button_Level(button_id);
handle->active_level = active_level;
handle->button_id = button_id;
}
// /*button1 init*/
// button_init(&btn1, read_button_GPIO, 0, KEY1_id); // 初始化按键结构体
// button_attach(&btn1, SINGLE_CLICK, BTN1_SINGLE_CLICK_Handler); // 添加单击事件
// button_attach(&btn1, DOUBLE_CLICK, BTN1_DOUBLE_CLICK_Handler); // 添加双击事件
// button_attach(&btn1, LONG_PRESS_START, BTN1_LONG_PRESS_START_Handler); // 添加长按事件
// button_start(&btn1); // 启动按键
/**
* @brief Attach the button event callback function.
* @param handle: the button handle struct.
* @param event: trigger event type.
* @param cb: callback function.
* @retval None
*/
void button_attach(struct Button* handle, PressEvent event, BtnCallback7 cb)
{
handle->cb[event] = cb;
}
/**
* @brief Inquire the button event happen.
* @param handle: the button handle struct.
* @retval button event.
*/
PressEvent get_button_event(struct Button* handle)
{
return (PressEvent)(handle->event);
}
/**
* @brief Button driver core function, driver state machine.
* @param handle: the button handle struct.
* @retval None
*/
static void button_handler(struct Button* handle)
{
u8 read_gpio_level = handle->hal_button_Level(handle->button_id);
//ticks counter working..4
if((handle->state) > 0) handle->ticks++;
/*------------button debounce handle---------------*/
if(read_gpio_level != handle->button_level) { //not equal to prev one
//continue read 3 times same new level change
if(++(handle->debounce_cnt) >= DEBOUNCE_TICKS) {
handle->button_level = read_gpio_level;
handle->debounce_cnt = 0;
}
} else { //level not change ,counter reset.
handle->debounce_cnt = 0;
}
/*-----------------State machine-------------------*/
switch (handle->state) {
case 0:
if(handle->button_level == handle->active_level) { //start press down
handle->event = (u8)PRESS_DOWN;
EVENT_CB(PRESS_DOWN);
handle->ticks = 0;
handle->repeat = 1;
handle->state = 1;
} else {
handle->event = (u8)NONE_PRESS;
}
break;
case 1:
if(handle->button_level != handle->active_level) { //released press up
handle->event = (u8)PRESS_UP;
EVENT_CB(PRESS_UP);
handle->ticks = 0;
handle->state = 2;
} else if(handle->ticks > LONG_TICKS) {
handle->event = (u8)LONG_PRESS_START;
EVENT_CB(LONG_PRESS_START);
handle->state = 5;
}
break;
case 2:
if(handle->button_level == handle->active_level) { //press down again
handle->event = (u8)PRESS_DOWN;
EVENT_CB(PRESS_DOWN);
if(handle->repeat != PRESS_REPEAT_MAX_NUM) {
handle->repeat++;
}
EVENT_CB(PRESS_REPEAT); // repeat hit
handle->ticks = 0;
handle->state = 3;
} else if(handle->ticks > SHORT_TICKS) { //released timeout
if(handle->repeat == 1) {
handle->event = (u8)SINGLE_CLICK;
EVENT_CB(SINGLE_CLICK);
} else if(handle->repeat == 2) {
handle->event = (u8)DOUBLE_CLICK;
EVENT_CB(DOUBLE_CLICK); // repeat hit
}
handle->state = 0;
}
break;
case 3:
if(handle->button_level != handle->active_level) { //released press up
handle->event = (u8)PRESS_UP;
EVENT_CB(PRESS_UP);
if(handle->ticks < SHORT_TICKS) {
handle->ticks = 0;
handle->state = 2; //repeat press
} else {
handle->state = 0;
}
} else if(handle->ticks > SHORT_TICKS) { // SHORT_TICKS < press down hold time < LONG_TICKS
handle->state = 1;
}
break;
case 5:
if(handle->button_level == handle->active_level) {
//continue hold trigger
handle->event = (u8)LONG_PRESS_HOLD;
EVENT_CB(LONG_PRESS_HOLD);
} else { //released
handle->event = (u8)PRESS_UP;
EVENT_CB(PRESS_UP);
handle->state = 0; //reset
}
break;
default:
handle->state = 0; //reset
break;
}
}
/**
* @brief Start the button work, add the handle into work list.
* @param handle: target handle struct.
* @retval 0: succeed. -1: already exist.
*/
int button_start(struct Button* handle)
{
struct Button* target = head_handle;
while(target) {
if(target == handle) return -1; //already exist.
target = target->next;
}
handle->next = head_handle;
head_handle = handle;
return 0;
}
/**
* @brief Stop the button work, remove the handle off work list.
* @param handle: target handle struct.
* @retval None
*/
void button_stop(struct Button* handle)
{
struct Button** curr;
for(curr = &head_handle; *curr; ) {
struct Button* entry = *curr;
if(entry == handle) {
*curr = entry->next;
// free(entry);
return;//glacier add 2021-8-18
} else {
curr = &entry->next;
}
}
}
/**
* @brief background ticks, timer repeat invoking interval 5ms.
* @param None.
* @retval None
*/
void button_ticks(void)
{
struct Button* target;
for(target=head_handle; target; target=target->next) {
button_handler(target);
}
}
头文件multi_button.h
/*
* Copyright (c) 2016 Zibin Zheng <znbin@qq.com>
* All rights reserved
*/
#ifndef _MULTI_BUTTON_H_
#define _MULTI_BUTTON_H_
#include <string.h>
#include "stm32f10x.h"
//According to your need to modify the constants.
#define TICKS_INTERVAL 5 //ms
#define DEBOUNCE_TICKS 3 //MAX 7 (0 ~ 7)
#define SHORT_TICKS (300 /TICKS_INTERVAL)
#define LONG_TICKS (1000 /TICKS_INTERVAL)
typedef void (*BtnCallback)(void*);
typedef enum {
PRESS_DOWN = 0,
PRESS_UP,
PRESS_REPEAT,
SINGLE_CLICK,
DOUBLE_CLICK,
LONG_PRESS_START,
LONG_PRESS_HOLD,
number_of_event,
NONE_PRESS
}PressEvent;
typedef struct Button {
u16 ticks;
u8 repeat;
u8 event;
u8 state;
u8 debounce_cnt;
u8 active_level;
u8 button_level;
u8 button_id;
u8 (*hal_button_Level)(u8 button_id_);
BtnCallback cb[number_of_event];
struct Button* next;
}Button;
void button_init(struct Button* handle, u8(*pin_level)(u8), u8 active_level, u8 button_id);
void button_attach(struct Button* handle, PressEvent event, BtnCallback cb);
PressEvent get_button_event(struct Button* handle);
int button_start(struct Button* handle);
void button_stop(struct Button* handle);
void button_ticks(void);
#endif
源文件KEY2.C
/**
******************************************************************************
* @file KEY2.c
* @author LQ
* @version
* @date 2024-4-29
* @brief multi_button
******************************************************************************
* @attention
*
******************************************************************************
*/
#include "stm32f10x.h"
#include "KEY.h"
#include "LED.h"
#ifdef USE_KEY2
struct Button btn1;
struct Button btn2;
// GPIO读取回调函数
u8 read_button_GPIO(u8 button_id)
{
u8 read_v;
switch (button_id)
{
case KEY1_id:
read_v = GPIO_ReadInputDataBit(KEY1_GPIO_PORT, KEY1_GPIO_PIN);
break;
case KEY2_id:
read_v = GPIO_ReadInputDataBit(KEY2_GPIO_PORT, KEY2_GPIO_PIN);
break;
default:
break;
}
return read_v;
}
// 单击事件
void BTN1_SINGLE_CLICK_Handler(void *btn)
{
switch (((Button *)btn)->button_id)
{
case KEY1_id:
LED_ON(LED1);
break;
case KEY2_id:
LED_OFF(LED1);
break;
default:
break;
}
}
// 双击事件
void BTN1_DOUBLE_CLICK_Handler(void *btn)
{
LED_Toggle(LED1);
}
// 长按事件
void BTN1_LONG_PRESS_START_Handler(void *btn)
{
LED_OFF(LED1);
}
/**
* @brief KEY初始化
* @param None
* @retval None
*/
void KEY_Init(void)
{
/* GPIO_KEY Clock */
RCC_APB2PeriphClockCmd(KEY1_GPIO_CLK, ENABLE);
RCC_APB2PeriphClockCmd(KEY2_GPIO_CLK, ENABLE);
/* GPIO_KEY Pin */
GPIO_InitTypeDef GPIO_InitStructure;
GPIO_InitStructure.GPIO_Mode = GPIO_Mode_IPU;
GPIO_InitStructure.GPIO_Speed = GPIO_Speed_50MHz;
GPIO_InitStructure.GPIO_Pin = KEY1_GPIO_PIN;
GPIO_Init(KEY1_GPIO_PORT, &GPIO_InitStructure);
GPIO_InitStructure.GPIO_Pin = KEY2_GPIO_PIN;
GPIO_Init(KEY2_GPIO_PORT, &GPIO_InitStructure);
/*button1 init*/
button_init(&btn1, read_button_GPIO, 0, KEY1_id); // 初始化按键结构体
button_attach(&btn1, SINGLE_CLICK, BTN1_SINGLE_CLICK_Handler); // 添加单击事件
button_attach(&btn1, DOUBLE_CLICK, BTN1_DOUBLE_CLICK_Handler); // 添加双击事件
button_attach(&btn1, LONG_PRESS_START, BTN1_LONG_PRESS_START_Handler); // 添加长按事件
button_start(&btn1); // 启动按键 //
/*button2 init*/
button_init(&btn2, read_button_GPIO, 0, KEY2_id);
button_attach(&btn2, SINGLE_CLICK, BTN1_SINGLE_CLICK_Handler);
button_attach(&btn2, DOUBLE_CLICK, BTN1_DOUBLE_CLICK_Handler);
button_start(&btn2);
}
#endif
头文件KEY.h
/**
******************************************************************************
* @file KEY.h
* @author LQ
* @version V1.0
* @date 2023-4-29
* @brief multi_button
******************************************************************************
* @attention
*
******************************************************************************
*/
#ifndef _KEY_H
#define _KEY_H
#define USE_KEY2 // 定义使用KEY2.c,注释则使用KEY1.c
#ifndef USE_KEY2 // 如果USE_KEY2没有被定义就定义名为USE_KEY1的宏
#define USE_KEY1
#endif
#include "multi_button.h"
/*GPIO宏定义*/
#define KEY1_GPIO_PORT GPIOA
#define KEY1_GPIO_PIN GPIO_Pin_8
#define KEY1_GPIO_CLK RCC_APB2Periph_GPIOA
#ifdef USE_KEY2 // 如果USE_KEY2被定定义
#define KEY2_GPIO_PORT GPIOA
#define KEY2_GPIO_PIN GPIO_Pin_9
#define KEY2_GPIO_CLK RCC_APB2Periph_GPIOA
enum Button_IDs
{
KEY1_id,
KEY2_id,
};
#endif
void KEY_Init(void);
#endif
源文件KEY1.C
/**
******************************************************************************
* @file KEY1.c
* @author LQ
* @version
* @date 2024-4-29
* @brief multi_button
******************************************************************************
* @attention
*
******************************************************************************
*/
#include "stm32f10x.h"
#include "KEY.h"
#include "LED.h"
#ifdef USE_KEY1
struct Button btn1;
// GPIO读取回调函数
u8 read_button_GPIO(u8 button_id)
{
u8 led_sta;
led_sta = GPIO_ReadInputDataBit(KEY1_GPIO_PORT, KEY1_GPIO_PIN);
return led_sta;
}
// 单击事件
void BTN1_SINGLE_CLICK_Handler(void *btn)
{
LED_ON(LED1);
}
// 双击事件
void BTN1_DOUBLE_CLICK_Handler(void *btn)
{
LED_Toggle(LED1);
}
// 长按事件
void BTN1_LONG_PRESS_START_Handler(void *btn)
{
LED_OFF(LED1);
}
/**
* @brief KEY初始化
* @param None
* @retval None
*/
void KEY_Init(void)
{
/* GPIO_KEY Clock */
RCC_APB2PeriphClockCmd(KEY1_GPIO_CLK, ENABLE);
/* GPIO_KEY pin */
GPIO_InitTypeDef GPIO_InitStructure;
GPIO_InitStructure.GPIO_Pin = KEY1_GPIO_PIN;
GPIO_InitStructure.GPIO_Mode = GPIO_Mode_IPU;
GPIO_InitStructure.GPIO_Speed = GPIO_Speed_50MHz;
GPIO_Init(KEY1_GPIO_PORT, &GPIO_InitStructure);
/*button init*/
button_init(&btn1, read_button_GPIO, 0, 0); // 初始化按键结构体
button_attach(&btn1, SINGLE_CLICK, BTN1_SINGLE_CLICK_Handler); // 添加单击事件
button_attach(&btn1, DOUBLE_CLICK, BTN1_DOUBLE_CLICK_Handler); // 添加双击事件
button_attach(&btn1, LONG_PRESS_START, BTN1_LONG_PRESS_START_Handler); // 添加长按事件
button_start(&btn1); // 启动按键
}
#endif
参考资料
本站资源均来自互联网,仅供研究学习,禁止违法使用和商用,产生法律纠纷本站概不负责!如果侵犯了您的权益请与我们联系!
转载请注明出处: 免费源码网-免费的源码资源网站 » 【开源移植】MultiButton_小型按键驱动模块移植
发表评论 取消回复