forge.config.js
module.exports = {
packagerConfig: {
asar: true,
},
rebuildConfig: {},
makers: [
{
name: '@electron-forge/maker-squirrel',
config: {},
},
{
name: '@electron-forge/maker-zip',
platforms: ['darwin'],
},
{
name: '@electron-forge/maker-deb',
config: {},
},
{
name: '@electron-forge/maker-rpm',
config: {},
},
],
plugins: [
{
name: '@electron-forge/plugin-auto-unpack-natives',
config: {},
},
],
};
index.html
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>WHY's Electron Document</title>
</head>
<style>
* {
margin: 0;
padding: 0;
}
html,
body,
#webgraph {
width: 100%;
height: 100%;
overflow: hidden;
}
</style>
<body>
why 的 electron
<button οnclick="myclick()">发送</button>
</body>
<script>
function myclick(){
console.info('click')
}
</script>
</html>
main.js
// Modules to control application life and create native browser window
const { app, BrowserWindow } = require('electron')
const path = require('path')
try {
require('electron-reloader')(module, {});
} catch (_) { }
function createWindow () {
// Create the browser window.
const mainWindow = new BrowserWindow({
width: 800,
height: 600,
webPreferences: {
nodeIntegration: true,
contextIsolation: false,
preload: path.join(__dirname, 'preload.js')
}
})
// and load the index.html of the app.
mainWindow.loadFile('index.html')
// Open the DevTools.
mainWindow.webContents.openDevTools()
}
// This method will be called when Electron has finished
// initialization and is ready to create browser windows.
// Some APIs can only be used after this event occurs.
app.whenReady().then(() => {
createWindow()
app.on('activate', function () {
// On macOS it's common to re-create a window in the app when the
// dock icon is clicked and there are no other windows open.
if (BrowserWindow.getAllWindows().length === 0) createWindow()
})
})
// Quit when all windows are closed, except on macOS. There, it's common
// for applications and their menu bar to stay active until the user quits
// explicitly with Cmd + Q.
app.on('window-all-closed', function () {
if (process.platform !== 'darwin') app.quit()
})
// In this file you can include the rest of your app's specific main process
// code. You can also put them in separate files and require them here.
package.json
{
"name": "electron-quick-start",
"version": "1.0.0",
"description": "A minimal Electron application",
"main": "main.js",
"scripts": {
"start": "electron-forge start",
"package": "electron-forge package",
"make": "electron-forge make"
},
"repository": "https://github.com/electron/electron-quick-start",
"keywords": [
"Electron",
"quick",
"start",
"tutorial",
"demo"
],
"author": "WHY",
"license": "CC0-1.0",
"devDependencies": {
"@electron-forge/cli": "^6.4.2",
"@electron-forge/maker-deb": "^6.4.2",
"@electron-forge/maker-rpm": "^6.4.2",
"@electron-forge/maker-squirrel": "^6.4.2",
"@electron-forge/maker-zip": "^6.4.2",
"@electron-forge/plugin-auto-unpack-natives": "^6.4.2",
"electron": "^26.0.0",
"electron-reloader": "^1.2.3"
},
"dependencies": {
"electron-squirrel-startup": "^1.0.0"
}
}
Debugger attached. Checking your system Debugger attached. Locating application Loading configuration Preparing native dependencies [3s] Running generateAssets hook
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